LEARN HOW TO CONTROL PLAYERS & NON-PLAYER CHARACTERS
HUMANOID CHARACTERS
IN UNITY (Game Engine)
From creating, rigging & animating, to specifying materials, shaders, & texture maps, to controlling third-person and ai-driven characters, this course teaches you everything needed to leverage 3D humanoid characters in Unity games and architectural simulations.
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Our students love us
This course is great. It covers exactly the topics I'm very much interested in. And it's very efficient. Short lessons that teach you exactly what you need to know and everything works out very well. I'm still beginner level in Unity, but everything was very clearly and easy to understand. So, if you are interested in this stuff I highly recommend this course!
-MJ
Excellent course just the right balance, I have learnt so many valuable configuration options, that I thought I knew but everything is explained so well I now know where I can improve my work, thank you for making this course.
-CW
Thank you. I really enjoyed this course and I was able to learn exactly what I needed. You're a really good instructor. I hope you create more Unity specific courses.
-TR
Benefits of course
Game Controllers
Do you want to play your custom games with an Xbox or PS controller on your Mac or Windows computer? Map input to buttons and joystick axes in the Input Manager and in C# for more responsive, fun games.
Complexity Clarified
Scott helps you tackle the intricacies of controlling third-person and ai-driven characters in Unity, from character creation and rigging in free DCC apps to animator components, controllers and custom scripting in Unity.
Cinemachine & Post-Processing Effects
Configure a Cinemachine FreeLook camera rig for use with third-person player characters. Use Cinemachine extensions to control camera collision with objects and configure advanced post-processed camera effects.
No experience with Unity is required.
The required software is available free.
Video Subtitles in English, French and Spanish.
Total runtime at 6+ hours.

YOUR TRAINER AND HOST
Scott Onstott
Scott is the author of two dozen books, has taught over a thousand students in brick-and-mortar universities, and his courses have millions of views worldwide. He is a Renaissance human, embracing knowledge in many disparate subject areas.
Scott has a degree in Architecture from the University of California Berkeley, and approaches software through the lens of his design sensibility.
Scott has a degree in Architecture from the University of California Berkeley, and approaches software through the lens of his design sensibility.
Humanoid Characters in Unity
From creating/rigging/animating to specifying materials/shaders/texture maps, to controlling third-person and ai-driven characters, this course teaches you everything needed to leverage 3D humanoid characters in Unity.